Hi
I am trying to give my camera in Houdini a handheld effect and was wondering what the best way would be to go about this.
Normally I would have added noise to a null and linked the camera target to the null but I'm not making any progress in how to translate that to Houdini.
The other option would be to write an expression in the translate parameters of the null and set the camera to look at the null but I am hopeless at expressions.
Any ideas would be great to hear.
Thanks
N
Handheld Camera Effect
7620 8 0- Niall Cochrane
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- Enivob
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You can make a camera the child of a NULL. In the Y-AXIS of the Null try this expression.
fit01(rand($T%240),0.2,0.5)
The random generator produces a number in the range of 0-1. The fit function remaps that result to a new range, in this case 0.2-0.5. $T is time modulus 240. Play with the numbers to dial in the effect.
fit01(rand($T%240),0.2,0.5)
The random generator produces a number in the range of 0-1. The fit function remaps that result to a new range, in this case 0.2-0.5. $T is time modulus 240. Play with the numbers to dial in the effect.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- goldfarb
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- Niall Cochrane
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- circusmonkey
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- Niall Cochrane
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- circusmonkey
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- Niall Cochrane
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Ok thanks Rob.
I am using the apprentice version so I am locked to 720p, I think I will invest in the Indi version soon for the extra res.
Personally I would rather not bake in camera shake so I think I will air on the side of caution especially when the renders are taking so long to get rid of the noise.
I am using the apprentice version so I am locked to 720p, I think I will invest in the Indi version soon for the extra res.
Personally I would rather not bake in camera shake so I think I will air on the side of caution especially when the renders are taking so long to get rid of the noise.
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