Hello guys!!
Can someone tell me how to use Houdini engine for Maya to export all the contents from Houdini, Recently i tried rbd and smoke simulation and i want to take both thing s to Maya for rendering!!
Houdini To Maya
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- nachiketkadhe
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- Gerbrand
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nachiketkadhe
I tried that Gerbrand but in Maya its showing no geometry generated when i import .otl file .. can you please tell me which process you prefer..
and yes its for rendering purpose only
In the file path inside the asset, are you using $HIP? $HIP doesn't work well through Houdini Engine.
Besides hardcoding the file path inside the asset, you could also promote the file path parameter to the asset. Then select the actual .bgeo file when inside Maya. This way, you don't have to make an asset for each .bgeo file that you're trying to load.
Andrew / アンドリュー
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- nachiketkadhe
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