Bullet Sim Collision Problem

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Hello Guys!!

Recently I'am trying simulation of mountain collapsing in Houdini using packed primitives and bullet solver. I used cookie SOP to extract Active and Passive geometry and then I used standard fracturing method to break the geometry. I created custom connection inside DOP, because I want to learn creating custom networks, But when i ran the simulation some part f the fractured geometry giving better results and some are colliding on 3D space literally like there is some kind of infinite plane.

I tried different methods to solve this but i could't find any suitable method. I don't know if its volume representation problem, Collision problem, Solver problem or anything else, please share your views, Tips.

Looking for help
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