I am struggling to architect what I have in mind and it may be quite simple but… somehow I just don't get how to connect the dots.
Attached is a file with a fractured sphere (thin shell) and a small obstacle inside moving fast, I want to break/weaken the glue constraint based on the impact data from this particular object but not the ground.
At the moment the sphere gets moved around by the obstacle, instead, the sphere should break on contact with the bullet, but not against the floor.
Thanks in advance.
PS. All the elements inside the attached scene are using the shelf tools…
Impact Glue interaction
2204 1 0- jordibares
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- jordibares
- Member
- 655 posts
- Joined: 2月 2006
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For those following this thread… there has been some activity on the question at odforce… hope it makes sense
http://forums.odforce.net/topic/29085-impact-glue-interaction/ [forums.odforce.net]
http://forums.odforce.net/topic/29085-impact-glue-interaction/ [forums.odforce.net]
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