Workflow for baking AO and Normal maps into UE4 Material

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I studied UE4 Plugin materials [www.sidefx.com] and this forum and couldn't find answer what is correct workflow to create/bake ambient occlusion and normal maps for procedural generated object into UE4 as digital asset.

Can I use Bake Texture render node in Houdini Indie Limited and import asset into UE4?
How to do that? Sidefx doc isn't clear.
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Check out the 'Games Baker' ROP [www.sidefx.com] which is part of the game development toolset [github.com]
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