I studied UE4 Plugin materials [www.sidefx.com] and this forum and couldn't find answer what is correct workflow to create/bake ambient occlusion and normal maps for procedural generated object into UE4 as digital asset.
Can I use Bake Texture render node in Houdini Indie Limited and import asset into UE4?
How to do that? Sidefx doc isn't clear.
Workflow for baking AO and Normal maps into UE4 Material
5214 1 2- Tomasz Kolaj
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- chrisgreb
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Check out the 'Games Baker' ROP [www.sidefx.com] which is part of the game development toolset [github.com]
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