I am trying to use the Vertex Animation Tool to export a Fluid sim to UE4 but I keep getting the following error when trying to export the textures.
Python error: Traceback (most recent call last):
File “”, line 3, in
File “C

return _hou.CopNode_getPixelByUV(*args, **kwargs)
OperationFailed: The attempted operation failed.
Failed to retrieve pixel information.
I have tried reducing the number of polys and checked that I have point normals, but I keep getting the same error. Anyone got any ideas what I am doing wrong?
Thanks
Graham