Looping Smoke with gasresizefluiddynamic

   3734   4   0
User Avatar
Member
97 posts
Joined: 11月 2017
Offline
Hi folks,

I just have a short question about looping. I followed the tutorial from Peter Quint on Looping a pyro flame (https://vimeo.com/46910933).
He mentioned to disable the gas resize node, and he was right . Not to do so will lead to strange results.

So I want to know, if there is a an easy way to loop a pyro sim with gas resize turned on or a similar technique.
Without gas resize the average size of one frame is approximately 2 GB; with a lenght of 250 frames, this is unfortunately to much for my single machine.

thanks in advance
User Avatar
Member
166 posts
Joined: 3月 2013
Offline
Copy the resizing simulation into a static sized volume. Then you can do the loop on that.
User Avatar
Member
97 posts
Joined: 11月 2017
Offline
hey and thanks,
don t know if I get you right here, but will that solve my 2GB per Frame Problem?
Or maybe someone can explain a bit further to avoid misunderstandings, please? Or is there some kind of explanation/tutorial on the net?
User Avatar
Member
833 posts
Joined: 1月 2018
Offline
Have you looked into this?

https://www.sidefx.com/tutorials/game-tools-make-loop/ [www.sidefx.com]
>>Kays
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
User Avatar
Member
97 posts
Joined: 11月 2017
Offline
well I don't have the Game Development Toolset, but it seems that he is using a static volume in his example.
So i think its just like the tut from Peter Quint, just a bit more straight forward due to the make loop node.
  • Quick Links