Hi! Here you can se empty fbx files in Unity. Its supposed to be a complete square!
I have a big mesh I need to slice up and export multiple fbx files instead of one. I have a solution but it is not stable. Often fbx files are empty! This is my solution to export multiple fbx files. I press Animate frames same amount as I have fbx files to export. If you have som light to spread on this matter, then I am very grateful! Example scene is able for download. thanks! Using Houdini 16.5.439
So I solved it by make file->new asset and make it python type and write like and then use boolean to export selection. worked like a charm!
script like this
defonButtonPress():node=hou.pwd()geo=node.geometry()#group NodeBox=hou.node('/obj/Dressing/box1')BoxSize=100BoxX=-100BoxZ=350#fbx nodefbxNode=hou.node('/obj/Dressing/fbx_out2')exportPathBase=hou.parm('/obj/Dressing/exportLevel1/exportPath').eval()Index=1Level="Level2"exportButton=hou.parm('/obj/Dressing/fbx_out2/execute')#looping and exportingforxinrange(0,6):forzinrange(0,6):#update group selectionBox.setParms({"tx":BoxX+x*BoxSize,"ty":0,"tz":BoxZ-z*BoxSize,})#update fbx node and exportnewExportPath=exportPathBase+str(Index)+".fbx"fbxNode.setParms({"sopoutput":newExportPath})exportButton.pressButton()printnewExportPathIndex+=1hou.ui.displayMessage("------------------->Export Finished<-------------------")