I am new to Houdini and am currently testing out the heightfield tools to create a desert environment, and got stuck at the texturing process. I am currently trying to use the COP network relation to use my generated heightfield masks for coloring (with the quickshade node)
Unfortunately, I only have one layer channel for masks, so there is a big limitation as to what I can do.
When watching Alex Dracott's tutorial covering this workflow, he can reference multiple mask layers that are generated mainly by the heightfield_erode node, mask layers like flow, water, bedrock, etc. Is there a way that I could custom generate my own mask layer channels to use in the COP network? Or is there a different workflow that would be more efficient for previewing textures?
Please let me know if I have been unclear and could help specify some points.
Tutorial Video by Alex Dracott
Custom Heightfield Mask layers?600 2 0
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