Am trying to do some fracture using a simple voronoi and putting the resulting shards into separate groups/objects, wrapping it in a HDA and trying to fracture objects using Houdini Engine in 3ds Max.
So for further processing I need to end up with individual objects in a hierarchy structure in Max.
e.g. something along the lines of this-
DummyRoot |-- Object | |-- Child Object | |-- Object | |-- Child Object | |-- Child Object
The exact hierarchy might look a little different but basically the question is-
A- which is the best way to get the resulting shards to be individual objects in 3ds Max?
B- how can I build my digital asset so that Houdini Engine constructs a hierarchy for me in 3ds Max?