Creatures on creatures heads forever

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Hello. I'm working on a music video side project, and I wanted somewhere to share progress, so this seemed like a nice spot. Hoping to get it finished by the end of the year.

The idea is to stack progressively smaller creatures on top of each other, and then move the camera in such a way that it feels like you permanently descend down the stack. I got the basic system working already, and now I need some creature content to add to the system.

This gif uses a creature from my previous vid. I wrap the animation around a sphere, then timeshift each creature back the length of the loop. Then there's a bunch of scaling and blending to make all the geo loop to the same point at the start.

Lots to go. The setup is barely procedural yet, and I need to work on better controls for the camera.

Edited by rich_lord - 2019年8月2日 17:56:17

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gif_02gb.gif (3.8 MB)

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CYTE
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Wow, that is a nice flow. really good!

Cheers
CYTE
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Got the basic looping working properly. Here's a test with a lot of camera shake to aim for a micro-exploration feel.

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gif_03a_small.gif (7.6 MB)

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That looks amazing, Rich! This sort of ever-zooming setup is really interesting.
I'd really appreciate a more in-depth explanation how you're approaching this.
Cheers!
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particula
That looks amazing, Rich! This sort of ever-zooming setup is really interesting.
I'd really appreciate a more in-depth explanation how you're approaching this.
Cheers!

The ever-zooming shot reminds me of the Honda “Endless Road” commercial [vimeo.com] by Glassworks.
Jordi Bares was the 3D Creative Director, using Houdini to previs the camera move - Honda Behind the scenes [www.youtube.com]
Darrin Hofmeyr
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Blackginger
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I've spent some time coming up with a creature system for this video. Here's some rendered tests. It uses vellum to pull itself around this time. I'm making some process vids as I go, and I'll try to post them soon.
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Very cool, but you need a tripod for that camera
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Did a pass on the shading for the creatures. It's all procedural, so theoretically it should transfer onto any of the different creature shapes. I haven't tested that yet though..
Edited by rich_lord - 2019年9月25日 14:15:00

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I've got the eyes working how I want them now!
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Hello, a couple of months late, I got this finished. Here's the result.

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Incredible work Rich, it turned out amazing! I can't decide if the little fellas are cute or gross.
What render engine are you using?
Edited by Siavash Tehrani - 2020年2月25日 01:27:23
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Thank you! Its all Redshift. I found it pretty easy to use, fast and really stable for the most part.

I put a breakdown of the creature shading on twitter - https://twitter.com/rich_lord/status/1182433889165299712?s=20 [twitter.com]
Edited by rich_lord - 2020年2月25日 16:02:42
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