Bring in with a Geometry CHOP set to Animated mode, followed by a Reorder CHOP set to “Numeric Suffix Sort”, then a Channel Wrangle CHOP set to “Over Samples and Every Nth Channels” and name everything there appropriately.
jpparkeramnh Tomas, is there a way to get the iteration number in that mode?
it'll be in variable called I so :
vectorr = rand(I);;
@t += r * .1;
also your input can be animated, the Static mode is just how they are read to chops, Static is one frame at a time, Animated would try to pull whole frame range, which unless you want to do timedepenent operations may be overkill
This method doesn't seem to evaluate time correctly, which is OK in my specific case but doesn't seem very flexible. I need to access string attributes from a geometry object which don't import into CHOPS. See example.
I'm not sure how point() evaluates geo when called from chop context so it may be an issue with strings, unless you have specific set of strings and can refer to them through integer lookup, which you can pass to chops as a channel