Hey everyone,
I'm doing a flip fluid simulation. The concept is 2 type of chocolates on donut & sprinkles in the end. I'm using two emitters with different viscosity & density. I also added some RBD packed geometry for sprinkles. Fluid sim is going good but as soon as RBD sprinkles hit the fluid, they are bouncing off. Bounce setting on sprinkles in (0). I tried changing density, friction even increasing substeps but nothing is working.
Can anyone tell me what is going wrong here?
I've attached project file, screenshot & a flipbook render with this.
PS : Sorry for the incomplete flipbook but you can see the problem I'm having at the end of it.
Flip Fluid RBD Interaction
2764 4 1- BinaryVinci
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- Le_Galactique
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- BinaryVinci
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- Le_Galactique
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- ashutoshm532
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