Need help with ripple solver on an animated object.

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Ok I have a project i'm working on where a projectile is hitting an object that is moving and that object has a kinetic shield. That ripple is use to emit particles. It works great if the object is not moving. If I use deforming rest with the animation the ripple works, but the emission for the particles is not right. I believe is it's the rest position and the object moving away to far from it. It's probably a code that I just don't know what it is to make it right. It's in the “Ripple_Hex” node. Any help would be appreciated.

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Force_Field_ARD_020.hiplc (3.1 MB)

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Solved my problem. Just used a attribute copy from the animated object to the finish effect of the static object and copied the position.
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