Heightfield to Unreal "shared vertex" or "normal" problem

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Hi,

Problem:
I have a seam issue between 2 heightfields.

I am using Unreal and Houdini to create terrain for current game development.

After reading “Houdini to Unreal” documentation, I was able to bring tiled heightfield as a landscapeStreamingProxy by using “unreal_landscape_streaming_proxy” tag.



you can see a problem in the following attachment.

Image Not Found


Heightfield is split by “Heightfield tileSplit” node which introduces seams between the split heightfields. It seems that It loses original normal(vertex normal) when it gets split.

Is there any solution for this?

Thank you in advance!

Attachments:
1_Seam.png (69.6 KB)

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