I've got a number of HDAs in a level that produce static meshes. It was my understanding that it's not actually possible to evaluate Houdini Engine in gameplay. My assumption is that Houdini Engine evaluates during the cooking process and that what makes it into the game is just a regular Static Mesh.
However, we've been experiencing some surprising performance problems and discovered that the Houdini Engine HDAs appear in the dumptick logs:
[2020.01.22-21.11.08:121]HoudiniAssetComponent /Game/Base/Maps/Zones/XXX/XXX.XXX:PersistentLevel.XXXhoudini_actor_2.HoudiniAssetComponent[TickComponent], Enabled, ActualStartTickGroup: TG_DuringPhysics, Prerequesities: 0
What's going on here? Is this expected behaviour?