Freeze VAT Soft Body Animation at end frame

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I have a vellum animation that was created in Houdini, exported via VAT using Softbody. Everything is setup correctly in Unreal, and it works fine.

What I am trying to figure out is how to freeze the animation at the end of the sequence. Basically not make it loop anymore. I have used a Drape node to freeze the sim, just not sure how to make that switch in Unreal after the sim is completed. Thanks.
Edited by GlenD - 2020年4月2日 20:52:46
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You can override the Time input of the material function with a dynamic parameter or particle property.
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Thanks Mike! That worked for us.
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