Pyro Flame Renders white

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Hi,

I used the pyro fx flames shelf button in Houdini 18 (I'm just learning Pyro) to set an object on fire. I can't get it to be orange for some reason. It just renders white, and very thin at that. Any ideas? See attached file.

Thank you.

Adnan

Attachments:
pyroWhite.hiplc (1.5 MB)

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I'm getting some weird Vex code errors on that file but I think you're only getting smoke.
If you go into your autodopnetwork and then go to your source fuel node at the top right. Under volumes tab, the first volume import is FUEL. You have it set to .25 which means it's not getting a lot of fuel. Up it to 1 and you'll have a lot of flames.
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Thanks for looking Oaboraz. I adjusted the fuel setting but still no color. I ended up just creating a new scene file and that worked.
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