I'm using people 2d image And Tree in scene,How I can procedural grid change scale,if I change Image Texture different path in UV quick shade node,The plane Adapter same measure pixel Width And Height.Manually you can put same number pixel in parameters grid.
Import texture relative reference to grid size
1626 2 0- anon_user_35845555
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- Konstantin Magnus
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You can set the grid size to the image pixel resolution using python:
https://www.sidefx.com/docs/houdini/hom/hou/imageResolution.html [www.sidefx.com]
Have a look at this example:
https://forums.odforce.net/topic/41816-a-good-way-for-making-grid-divisions-depend-on-pixel-resolution/ [forums.odforce.net]
https://www.sidefx.com/docs/houdini/hom/hou/imageResolution.html [www.sidefx.com]
Have a look at this example:
https://forums.odforce.net/topic/41816-a-good-way-for-making-grid-divisions-depend-on-pixel-resolution/ [forums.odforce.net]
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
- anon_user_35845555
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