This is an extended reality scenic concept, I have a render in Unreal as well but I don't think it would count! These are all made with an HDA that processes heightfields into these sculptural bits. The tile in the back is an HDA that spits out the cool tile seen in the lobby of the house in Westworld. Rendered with Redshift.
Hey gang! Still a rookie when using Houdini. Nevertheless, super keen on learning new tricks along the way. Here's my progress on what I've learned about height field. Dabbled around with terrain and experimented on what terrain shapes I can make.
This is the beginning of a more ambitious concept, but alas, I ran out of time. The missing element is the grayish hand of an alien archeologist curiously running a finger over the contour of the bottle cap. I am keen on finishing it, if time permits. Nevertheless, the image, as it stands, remains a fairly good summation of our planet.