Ignoring an Animated Static Object from SOPsolver activation

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Hello, fairly new to Houdini I am having problems with a simulation. It should be fairly simple.

I am simulating a animated object that is coated by a fractured RBD object and fracturing the object by using a SOP solver by Group Create with Bouding Objects and Attribute Wrangle with ‘i@active = 1;’

This simulates fine, except, I assume the Animated Static Object becomes active when a bounding object covers it and it is triggered and starts to wobble around inside the half fractured coating.



Any help would be appreciated.
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Hi nkyms

Try watching this tutorial on how to




It might just help
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