Hi
I have a roof tile model in Houdini and I like to export it to Maya.
However, Im not sure why Im missing a few pieces of tile after I import the mesh into Maya.
I tried .obj .fbx .adc
They all give me the same result.
The missing pieces seem random, but most of them happen where I used boolean…..
Thanks all for listening
Frank
Houdini geom export to Maya <Mesh seems broken in some parts
3396 2 0- berengar
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- Siavash Tehrani
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I'm guessing that Maya doesn't like the ngons produced by the boolean operation. You can procedurally group the ngons and then triangulate them:
Append a Group Expression SOP with the expression @numvtx>4 (give me all primitives with a number of vertices greater than four). Then append a Divide SOP and give it the group you just created. Check ‘Avoid Small Angles’ for best results.
Append a Group Expression SOP with the expression @numvtx>4 (give me all primitives with a number of vertices greater than four). Then append a Divide SOP and give it the group you just created. Check ‘Avoid Small Angles’ for best results.
- berengar
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