Bake to Actor and Spline Mesh Component

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A couple of questions for the Bake to Actor function in the HDA.

Our current asset is using a copy to points method of creating assets along a spline. We have it set to ‘Pack Geometry before Merging’ to create Instances of the asset. For this example I use a fence.

The Geometry Asset Input has the original asset that we are going to Instance. In the Houdini Output section ‘HoudiniOutput_0 Instancer->Mesh Instancer’ is the asset that is going to get Instanced, which has a different name.

Are we able to bake this to a new Actor in the level and not an additional asset. Is this possible?

Will we have the option in the future to bake this to a Spline Mesh Component? By creating a new Actor in the level and not an additional asset? We are trying to optimize our assets as best as possible. Thanks.
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Just read in another post that it is updated in V2 just not in the Alpha. https://www.sidefx.com/forum/topic/75103/ [www.sidefx.com]
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