Hey all,
I'm working on a terrain/biome tool that generates various terrain layers for different biomes.
For boosting the tool performance I have switches for the generation of terrain layers as well as a fully untextured mode. The user can specify which territories he/she would like textured.
Unfortunately both Rebuild/Recook do not clean/rebuild the layers properly, which is what the Engine Documentation states. The attached video illustrates the lingering data - https://youtu.be/Kqu1pJWNWBM [youtu.be]
Perhaps I'm making a wrong assumption or have an error. I can provide the project too (hip has way too much data dependencies to be useful).
The steps to reproduce are fairly simple - create an hda generating a heightfield and where the terrain layer generation is behind a switch. Test the switch in Unity.
Best regards,
Ilia
[Issue] - Heightfield Terrain Layers don't properly refresh
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