HEngine Unity - Universal Render Pipeline Houdini Shaders

   247   1   1
User Avatar
Member
6 posts
Joined: 5月 2020
Offline
Hey all,

I've been diving in the documentation and the forum, but cannot find any information on how to migrate the plug-in shaders to a Universal Render Pipeline project.

Does anyone have any tips/tricks on how to set those up correctly?

Regards,
Ilia
User Avatar
Member
2 posts
Joined: 7月 2018
Offline
Just to add to this, changing the tags and pass tags on the shaders does not solve the problem.

Still getting a flat purple with this:

Tags { "RenderType"="Opaque" "RenderPipeline"="UniversalRenderPipeline" "LightMode" = "UniversalForward" }
...
Pass {
 Tags{"LightMode" = "UniversalForward"}
 ...
  • Quick Links