Can we rebind a skeleton that's coming in from an FBX to the same mesh but now with a biharmonic capture?
Bonecapture lines SOP seem to work, tet mesh no problem. But the actual biharmonic capture seems to fail, probably because there are no actual cregions in the scene and it uses them somehow.
Cane we bypass that or trick the biharmonic capture process. I tried copying cregions to the capture lines and feed that, but no dice.
Any help or tips would be appreciated.
KineFX rebinding with Biharmonic Capture
1290 2 3- Johan Boekhoven
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