KineFX rebinding with Biharmonic Capture

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Can we rebind a skeleton that's coming in from an FBX to the same mesh but now with a biharmonic capture?
Bonecapture lines SOP seem to work, tet mesh no problem. But the actual biharmonic capture seems to fail, probably because there are no actual cregions in the scene and it uses them somehow.

Cane we bypass that or trick the biharmonic capture process. I tried copying cregions to the capture lines and feed that, but no dice.

Any help or tips would be appreciated.
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Want to know the same
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To rebind, make sure that you first delete all the old capture attributes. So insert an Attribute Delete SOP after the first output FBX Character Import and put in “boneCapture” in Point Attributes. See attached screenshots.

Attachments:
Capture1.PNG (25.8 KB)
Capture2.PNG (24.1 KB)

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