Can someone advise on what the correct workflow would be to create a corrective shape on a kinefx rig?
With obj level rigs I use a shape difference node and some vex but this doesn't seem to work in kinefx.
Kinefx Corrective Shapes
1482 4 2- bvoldman1
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- edward
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- apls
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I'm trying to figure out how to work with corrective shapes in KineFX as well and have been following this tutorial (not KineFX): Character rigging in Houdini - Corrective Shapes - Part 2 [www.youtube.com], but it doesn't work.
Should this workflow be somehow adjusted for KineFX? What should I specify in the ExtractBoneTransforms node?
Should this workflow be somehow adjusted for KineFX? What should I specify in the ExtractBoneTransforms node?
- apls
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- apls
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