OpenGL renderer line thickness

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I'm using opengl renderer for a project and I'm wondering if it's possible to set line width/thickness with a geometry attribute. I am trying to get different line widths for different geometry in my scene - all I see is the line thickness option in openGL renderer settings - which I could not make it work so far with a width/thickness property.
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Had the same problem, found this:

https://joncorrod.medium.com/houdini-snacks-curve-width-in-viewport-98b9ed15b212 [joncorrod.medium.com]
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