Karma: bump and disp textures plugging in question

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Hi.

I am trying to figure out how to connect up a bump and displacment texture into Karma's principle shader. I am a little lost what to plug in to what. Would anyone be kind enough to mock up a quick Karma principle shader with bump and displaement so I cna figure out how to get it to work please?

Kind Regards

Mark

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it should work if you just connect the displacement textures "outN" to the "baseN" input of the principle shader..
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Hi Simon. Thanks. How do you control the intensity of it? Is that on the texture node, and if so do I need to connect another thing together?

Best

Mark
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yes, you can then control it directly on the displacement texture node. "Effect scale" is the intensity setting.
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Hi again.

I might be being dumb here but I cannot get it to work. It works fine if I dont use a displacement node set to bump and just do it inside the principled shader. Im taking a guess that this is the correct N slot to hook up. I have also tried turning on "enable bump" on the principled shader. Talk about a confusing shader ;-(

Best Mark
Edited by Mark Wallman - 2021年4月20日 03:52:56

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the outN (vector) needs to be connected to the baseN (vector), then it should work.
Edited by simon_o - 2021年4月20日 04:41:30

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Hi. Thanks for that!



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Edited by Mark Wallman - 2021年4月20日 09:25:41
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