Hi !
I'm working on a flip scene for the first time, and used the whitewater shelf tool.
The emission is fine and enough for what I want, my only issue is the look when I render it.
As you can see on the attached render, it looks too diffuse, and looks more like a thin smoke than white water.
I tried increasing the resolution but it did not changed much, increasing the density of the volume doesn't help either, rendering the points and not the volumes is not ideal either (doesn't look uniform enough even with a lot of points), ...
I feel like I've tried everything I could think of ...
Do you have any tips and tricks to get a more realistic white water render ?
Thanks a lot !
White water looks too diffuse and smokey
1372 1 1- BlackBaloo
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- Berk_Erdag
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