Hello people,
i am simulating a series of Vial dropping with grain inside.
For optimization reasons i have use a low poly version of the high end vial, but when i use grain obviously the entire vial (cap included) gets filled with grains and i can't just use the middle part as i have collisions.
Someone know what node i should use to tell the vellum constraint grain to been able to only partially fill them?
thanks
Filling partially object with grain
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- hidalgo884
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- Drasko Ivezic
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