I want to bake out a low poly asset from imported low poly mesh. The mesh uses texture for color and alpha, like in a picture.
I want to make another hyper low poly asset. I've tried using baking tools from Labs, but it seams they only work for point or prim attribs. They completely ignore my material.
So now I'm thinking... is there a way to transfer material texture (Cd, Alpha) to point attribute?
There is this Attrib From Map SOP. It transfers some color, but it's not right. And it doesn't transfer alpha at all.
Transfer material (Cd, Alpha) to point attributes1359 1 0
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