Renderman displacement in Solaris.

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Hello,

What is the workflow to make displacement working using Solaris?
I tried with a collect node connecting the surface shader to input 1 and the pxrDisplacement to input 2 but it doesn't seem to work.
Also added a render geometry node to enable displacement, but nothing happens.

Any ideas?
Thanks.
Edited by Xuan Prada - 2021年8月2日 05:50:37
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Everything you said sounds good. You also need to ensure that the displacement radius is non-zero.
Edited by robp_sidefx - 2021年8月2日 09:48:45

Attachments:
pxrdisplace.jpg (1.1 MB)
pxrdisplace.hip (536.7 KB)

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Thank you, I don't know how I missed that.
Solved. Thanks again.
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