Change Alembic Color without Converting to Poly

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Hey Guys

there is anyway when we load some alembic file in Houdini without converting to the Geometry Change Color ?

Thanks in advance
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If you're rendering with mantra, you can add primitive color to the packed primitives and then use packed color in the shaders. Other than that, the geometry will need to be unpacked to edit any properties such as point color.
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Or you can also assign it directly in the shader based on any existing attribute, whether on top of packed prim or inside
Tomas Slancik
FX Supervisor
Method Studios, NY
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Thank you guys it Works. I just wanted to see in viewport not for render.
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