The result of exporting a character animation is not correct.
When I use bone deform in Houdini to check the animation, there is no problem. However, when I export using ROP FBX Character Output and check the result with other tools (Blender, Windows 3D Viewer), the result is wrong.
It is indeed bizarre that it doesn't work. I tried to import the exported fbx with the character import, and it has exact the same animation, but in windows viewer it is messed up. Did you report this to the support?
Apparently it's the mirrored part that are wrong should be something like negative scale the best would be to use a rig doctor before you do the animation with initialize transform but if you just change the mirror operation to be by rotation instead of by scale it's allready working in windows viewer ;