FBX Character Import possible bug

   1789   6   1
User Avatar
Member
253 posts
Joined: 7月 2006
Offline
Can you please take a look at the attached fbx.

It imports fine in Maya, but in Houdini there's something way off, using the FBX Character Import node.

( I used to be able to paste an image from the clipboard, not anymore ? )
Edited by A-OC - 2021年9月21日 15:17:19

Attachments:
ambar.fbx (3.1 MB)

User Avatar
Member
253 posts
Joined: 7月 2006
Offline
imgs

Attachments:
maya.jpg (29.8 KB)
houdi_ambar.jpg (139.0 KB)

User Avatar
Member
253 posts
Joined: 7月 2006
Offline
I'm getting a correct import in 3dsMax too.

I'm hoping there's a quick fix or workaround...

Attachments:
max.jpg (167.8 KB)

User Avatar
Member
134 posts
Joined: 12月 2006
Offline
Hey,

It looks like you might have captured the jacket with a different rest pose than the body. That wont work in houdini
the way that kinefx is set up at the moment. As you can see in the screen capture the geo of the character doesnt line up.

Attachments:
capture_object.png (544.1 KB)

User Avatar
Member
134 posts
Joined: 12月 2006
Offline
The way that max and maya imports it, might be splitting this up for you. So what you can do is to adjust the rest position of the jacket on its own in houdini, or adjust the geo in max and recapture.
User Avatar
Member
253 posts
Joined: 7月 2006
Offline
Thank you, so I'm thinking it makes sense to log this as a feature request / bug.
User Avatar
Member
134 posts
Joined: 12月 2006
Offline
Yes, and send them the file so they can have a better look at what you are dealing with.
  • Quick Links