HDA Very Slow with Mesh Distance Fields in UE4

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I'm trying to use my HDA in Unreal, but it is very difficult to edit and make changes because with each change the mesh distance field is recalculated. Is there some workflow around this without having to disable mesh distance fields?
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I havent had need to use it yet, but under mesh generation hda details the default is set to generate raw mesh which goes through all the unreal import options, you could try switching it to Houdini mesh,which in theory gives you a more simple mesh, then revert when yer settings are what you want
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gt3d2019
I havent had need to use it yet, but under mesh generation hda details the default is set to generate raw mesh which goes through all the unreal import options, you could try switching it to Houdini mesh,which in theory gives you a more simple mesh, then revert when yer settings are what you want

Thank you! This seems to have worked.
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