Help Texturing Heightfields Redshift

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I'm relatively new to houdini, and I made a heightfield that I'm really happy with, but I want to have a material tile over it which is where I am having trouble. Below I've attached how the texture looks when applied in Redshift and how the actual file looks. I tried changing the UV scale in the texture sampler node, but that did nothing. I'm just trying to get the diffuse working then I'll move onto the rest.

Additionally I want to add different materials for the different heights, but this is more important.



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test_hf_tex.png (635.2 KB)

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I think we are missing one image!
QA Specialist at Greyscalegorilla
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redshift can read those attributes if you export them debris, bedrock, etc using the usercolordata node
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