I'm mucking about with CHOPs, generating my own channel data with Channel Wrangles and VEX. Lots of fun. I'm using the smooth() function to ease between values. It looks a bit like the smooth(start, end, amount, xxx) function works a bit like easep(xxx) function in the Animation Editor, with the power/rolloff parameter moving the transition forwards or backwards in time - values over 1 seem to be... uhh ... reciprocalated and inverted. Or something.
Ultimately I'd just like to work out how to "invert" the function, so if I want the midpoint of the smooth transition to land, say, exactly a quarter of the way through the transition, or exactly 2/3 of the way through, what power/rolloff I would need to use.
Any thoughts/pointers appreciated. Thanks
