Scanline VFX - Senior Houdini Pipeline TD's

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Reporting to Pipeline Leadership, the Houdini Pipeline Developer is responsible for developing tools and workflows to allow FX artists to efficiently move assets from upstream departments into Houdini and integrate the resulting simulations into final shots. With a demonstrated ability implement new and improved technologies, they have advanced skills with Houdini, Python and C++ for research, development, and mentoring others.

KEY RESPONSIBILITIES

Identifies and solve complex, systematic problems in the domain of the tools, plug-ins, pipeline and overall workflow development
Gathers requirements across large collaboration efforts that span multiple departments and/or disciplines
Leverages current technology research and development trends to innovate and advance ScanlineVFX’s technologies
Designs, builds, and implements prototypes; debugs and QA's using common testing platforms with stakeholders
Maintains and supports created tools and fine-tunes as needed
Writes technical briefs and documentation
Partners with pipeline management team to identify and schedule tasks
Defines, communicates and enforces coding standards across teams and projects
Mentors other pipeline team members

QUALIFICATIONS & EXPERIENCE

BA in Computer Science, or similar discipline (required)
Three (3) to five (5) years of experience in VFX, Gaming or other professional Houdini software development
Expert knowledge of Houdini
Must have knowledge of Alembic and VDB read/write implementations in Max and Houdini
Python, PyQt, and HScript scripting abilities
Excellent problem-solving skills
Good interpersonal communication skills
Bash/cshell/Linux knowledge
Knowledge of render queuing software
Understanding of relational databases and/or SQL
Knowledge of Shotgun or asset management a plus
Some knowledge of Maya and Nuke a plus
Experience with V-Ray and MAXScript is a plus
C/C++ abilities is a plus

Apply here: Reporting to Pipeline Leadership, the Houdini Pipeline Developer is responsible for developing tools and workflows to allow FX artists to efficiently move assets from upstream departments into Houdini and integrate the resulting simulations into final shots. With a demonstrated ability implement new and improved technologies, they have advanced skills with Houdini, Python and C++ for research, development, and mentoring others.

KEY RESPONSIBILITIES
Identifies and solve complex, systematic problems in the domain of the tools, plug-ins, pipeline and overall workflow development
Gathers requirements across large collaboration efforts that span multiple departments and/or disciplines
Leverages current technology research and development trends to innovate and advance ScanlineVFX’s technologies
Designs, builds, and implements prototypes; debugs and QA's using common testing platforms with stakeholders
Maintains and supports created tools and fine-tunes as needed
Writes technical briefs and documentation
Partners with pipeline management team to identify and schedule tasks
Defines, communicates and enforces coding standards across teams and projects
Mentors other pipeline team members
QUALIFICATIONS & EXPERIENCE
BA in Computer Science, or similar discipline (required)
Three (3) to five (5) years of experience in VFX, Gaming or other professional Houdini software development
Expert knowledge of Houdini
Must have knowledge of Alembic and VDB read/write implementations in Max and Houdini
Python, PyQt, and HScript scripting abilities
Excellent problem-solving skills
Good interpersonal communication skills
Bash/cshell/Linux knowledge
Knowledge of render queuing software
Understanding of relational databases and/or SQL
Knowledge of Shotgun or asset management a plus
Some knowledge of Maya and Nuke a plus
Experience with V-Ray and MAXScript is a plus
C/C++ abilities is a plus
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