Multicolored Pyro Sim Rendering

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Joined: 9月 2020
So, I was watching tutorial from Paul Esteves [] and in section 08 Pyro Solver he created multicolored Pyro sim with attribute adjust color node, but for me its impossible figure out a way to get these color attributes in to the pyroshader and render it out with Karma, could anybody give me a hint how to do it? I tried prim var reader to read the Cd and displayColor and various attributes but still got nothing. Any hint or idea is appreciated.

Screenshot 2021-12-10 003630.png (230.0 KB)

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Joined: 2月 2016
Hello, I just found the answer to this problem. If you use the pyro solver sop, it contains a pyro bake volume node inside which adds a primitive Cd attribute with the value of 1,1,1. You must delete that Cd attribute with a attribute delete node before rendering in karma.
Edited by ejr32123 - 2022年1月26日 17:22:26

color.png (572.9 KB)


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