Multicolored Pyro Sim Rendering
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- PeterMandk
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- 4 posts
- Joined: 9月 2020
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So, I was watching tutorial from Paul Esteves https://www.sidefx.com/tutorials/h19-nodes/ [www.sidefx.com] and in section 08 Pyro Solver he created multicolored Pyro sim with attribute adjust color node, but for me its impossible figure out a way to get these color attributes in to the pyroshader and render it out with Karma, could anybody give me a hint how to do it? I tried prim var reader to read the Cd and displayColor and various attributes but still got nothing. Any hint or idea is appreciated.
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- ejr32123
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- 148 posts
- Joined: 2月 2016
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Hello, I just found the answer to this problem. If you use the pyro solver sop, it contains a pyro bake volume node inside which adds a primitive Cd attribute with the value of 1,1,1. You must delete that Cd attribute with a attribute delete node before rendering in karma.
Edited by ejr32123 - 2022年1月26日 17:22:26
Thanks,
Evan
Evan
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