Hi! I am trying to achieve normalized UV density for the cave mesh.
Firstly I used fused + remesh, to make sure I have even vertices along the mesh floor, ceil, walls all connected
But then...
UV-Flatten gives nice results with not so many seams, but UV is not normalized, different density everywhere UV-Unwrap gives even density, but then UV is not smooth with million of seams around.
Is there really no idea solution to this, except manually making perfect UV layout in external editor?