I can't figure out a workflow (constraints relationships) for rigging basic bouncing ball with rotation, squash and stretch controls using KineFX.
I found those maya and blender tutorials, but I'm don't know how to replicate them or maybe I shouldn't and there is another Houdini specific solution. Please share your thoughts
Maya tutorial: https://www.youtube.com/watch?v=bNVANe192D8 [www.youtube.com]
Blender tutorial: https://www.youtube.com/watch?v=u38o_dOzd0w [www.youtube.com]
KineFX tutorial/example request: Bouncing ball rig1672 0 1
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