KineFX tutorial/example request: Bouncing ball rig

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Joined: 7月 2019
I can't figure out a workflow (constraints relationships) for rigging basic bouncing ball with rotation, squash and stretch controls using KineFX.

I found those maya and blender tutorials, but I'm don't know how to replicate them or maybe I shouldn't and there is another Houdini specific solution. Please share your thoughts
Maya tutorial: []
Blender tutorial: []
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