hf scatter scaling points

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Hello,

Im currently exploring terrain/landscape workflows between houdini and ue5.

I'm using a hf scatter and wondering if there is a way to scale points based of a slope angle? Ideally I would like do this within one hf scatter node. So as the mask fades to a certain value I would like my points to scale down.

I could do it using multiple masks and scatter nodes but maybe someone knows of a more elegant approach?

Thanks,
Ben
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