GaaletsRemember guys. Don't feed the troll, and they will go away. Everyone have a nice day.
I feel every post here are all realistic concerns. No matter how harsh peoples comparison with Blender and other software are, it is more than evidant that the current Houdini UI, interface, and node naming are bad, non intivtive, an absolute barriar that deters away new learners and users. I feel only some really old users are saying otherwise because the overcomplaxity of Houdini interface is now their bragging rights, and SideFX is obviously pandering to them rathering than considering recruiting new users. It is not a sustainable strategy in a long term.
A lot of Blender comparison here, and that really shows the popularity of Blender and more importantly just how fast and how easy the interface can change and improve over such a short time.
However, I think a better reference for SideFX is Rhino Grasshopper
, very similar workflow, where at least the node naming system just makes perfect sense. Nodes like Mountain, Peak, Blast
are really just a very few example of how esoteric
(perfect word for this situation) this system is. Not to mention other non necessary confusion like Fuse, PolyDoctor, Clean, Facet, Lab Cleanup
(just wow), or like delete and blast
, or like skin and polyloft
, or like the many many group node and attribute nodes. Consolidation and simplification are the keys! At some point, I feel it might be easier to do a clean redesign rather than dragging on on this crumbling system that SideFX is building upon. So many duplicate, non-sense in the node library, shows just how self iniated game rules can easily entagle the developers deeper and deeper.
Also there should be a dedicated sections for all the nodes in the UI interface. Maya
makes more sense explaining this. First you gave people options to clicks on buttons rather than type in a long string of words that sometimes people just easily forget because there are so many of them. This is the mutual respect for establishing a fan base and healthy new learner growth like Rhino and Blender. Group nodes intuitively in folders. And after conquering the learning curve you offer the option for a clean interface where professional users relying on typing commands and shortcut for all operation.
Also short explaination for each node somewhere (when you hover over them or in their Param views) is long overdue. This is not the same as expect user to click on a pop up website (Which is just pure lazyness in the design).