I wanted to share a little tool I've been working on to use tracking data from VR devices to drive Houdini cameras. Also included some functionality for recording and loading shots, a follow-focus python state driven by a Vive Tracker, and transmitting .bclip recordings over local network sockets. It's still quite rough, but wanted to share with anyone who thinks it might be useful!
VR Viewport Camera - Houdini Utility
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- MushyFruit
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Hello!
I wanted to share a little tool I've been working on to use tracking data from VR devices to drive Houdini cameras. Also included some functionality for recording and loading shots, a follow-focus python state driven by a Vive Tracker, and transmitting .bclip recordings over local network sockets. It's still quite rough, but wanted to share with anyone who thinks it might be useful!
I wanted to share a little tool I've been working on to use tracking data from VR devices to drive Houdini cameras. Also included some functionality for recording and loading shots, a follow-focus python state driven by a Vive Tracker, and transmitting .bclip recordings over local network sockets. It's still quite rough, but wanted to share with anyone who thinks it might be useful!
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- CYTE
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- jomaro
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- RamaKrishna
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- MushyFruit
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RamaKrishna
Is there any similar tool available for Houdini at the moment? @MushyFruit Is your tool available? I currently having Meta Quest 3S
it will wonderful to pair it with houdini viewport interaction.
You can find the repo here:
https://github.com/mushyfruit/vr-houdini-camera [github.com]
The tool was last tested on Houdini 19.5 with an old HTC Vive, so it the tool might need some adjustments to work with the VR device of your choice. The python OpenXR bindings (how I retrieve position/orientation info from the VR devices) can be found here [github.com] in case you're interested.
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