Simply the existence of that node in my network is causing an error when I save an HDA and bring it into a Unity scene even if that node is bypassed and disconnected. Seems like a bug to me but I'd love to know if I have done something wrong or if anyone knows of a fix? I'm following along with PDG FOR INDIE GAMEDEV so I know it used to not cause an error
I've attached the HDA, stripped of everything but the partition node and an output.
Error:
"Getting Object Info : Invalid argument given: This node has no object.
If session is invalid, try restarting Unity.
Restarting Unity does not help. None of my other HDAs have this problem.
Houdini 19.5.493
Unity 2021.3.11f1
Partition by Bounds causes Unity error even if Bypassed.
1064 1 0- ChrisHayes
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- ChrisHayes
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